Leveling
You receive 1 checkpoint per hour. You reach the following levels at the following number of total checkpoints
2 | 2 checkpoints |
3 | 4 checkpoints |
4 | 12 checkpoints |
5 | 29 checkpoints |
6 | 36 checkpoints |
7 | 44 checkpoints |
8 | 54 checkpoints |
9 | 66 checkpoints |
10 | 81 checkpoints |
11 | 100 checkpoints |
12 | 106 checkpoints |
13 | 114 checkpoints |
14 | 122 checkpoints |
15 | 132 checkpoints |
16 | 143 checkpoints |
17 | 155 checkpoints |
18 | 163 checkpoints |
19 | 171 checkpoints |
20 | 181 checkpoints |
Thus to reach each level, you need the following checkpoints:
2 | 2 checkpoints |
3 | 2 checkpoints |
4 | 8 checkpoints |
5 | 17 checkpoints |
6 | 7 checkpoints |
7 | 8 checkpoints |
8 | 10 checkpoints |
9 | 12 checkpoints |
10 | 15 checkpoints |
11 | 19 checkpoints |
12 | 6 checkpoints |
13 | 8 checkpoints |
14 | 8 checkpoints |
15 | 10 checkpoints |
16 | 11 checkpoints |
17 | 12 checkpoints |
18 | 8 checkpoints |
19 | 8 checkpoints |
20 | 10 checkpoints |
DMs have the authority at their discretion to award you up to 30% extra checkpoints for good play, be that through roleplay, combat, or exploration. Thus for a 2 hour session, you can get from 2 to 2.6 checkpoints. For 4 hours, from 4 to 5.2 checkpoints.
Exception: A DM with Deja Vu may award up to 1.4 checkpoints per hour.
Exception: One hour introductory modules only award half a checkpoint with no opportunity for modification.
Gold
Gold and mundane treasure looting is unchanged.
Lifestyle
The following lifestyles cost no gold expenditure when you have reached the following tiers:
T1 - Modest
T2 - Comfortable
T3 - Wealthy
T4 - Aristocratic
You may adopt a lesser lifestyle if you wish. To adopt a higher lifestyle, pay the following 1 time costs:
Comfortable - 70 gp
Wealthy - 500 gp
Aristocratic - 2300 gp
Purchasing consumable magic items
Potions
Potion of.. | Cost | Downtime |
Healing | 50 | 0 |
Climbing | 75 | 0 |
Animal Friendship | 100 | 1 |
Greater Healing | 100 | 1 |
Water Breathing | 100 | 1 |
Superior Healing | 500 | 2 |
Invisibility | 600 | 4 |
Supreme Healing | 5000 | 4 |
Scrolls
Spell Level | Cost | Downtime |
Cantrip | 25 | 0 |
1st | 75 | 0 |
2nd | 150 | 1 |
3rd | 300 | 1 |
4th | 500 | 2 |
5th | 1000 | 4 |
Treasure Points
Treasure points are gained at the end of a session in which a permanent magic item is found.
Gain the following number of points based on the item's rarity
Rarity | Points |
Uncommon | 1 |
Rare or Unique | 2 |
Very Rare | 4 |
Legendary | 8 |
Add the item to the list of items available for you to purchase. You may purchase any item on that list regardless of rarity. The cost to purchase it is as follows:
Rarity | Points |
Uncommon | 5 |
Rare or Unique | 10 |
Very Rare | 20 |
Legendary | 40 |
Exceptions:
The following items are considered problematic. Those who possess them on 8/30 receive the following as a replacement. They are not available on your purchase list. On finding them after 8/30, they award treasure points equal to 1/5 of the replacement value.
Item | Compensation |
Deck of Many Things (that hadn't yet been rerolled) | 40 treasure points |
Mask of the Dragon Queen | 40 treasure points |
Staff of the Forgotten One | 40 treasure points |
Hazirawn | 40 treasure points |
Shield Guardian | 20 treasure points |
Slaad Control Gem | 20 treasure points |
Giant-sized Staff of the Magi | 10 treasure points |
Spell Gems | treasure points equal to rarity (5/10/20/40) |
+1 Mithral Splint | Mithral Full Plate |
Exception: Treat finding +1 Mithral Splint after 8/30 as equal to finding Mithral Full Plate, including adding it to the purchase list.
Trading
You may only trade an item in your possession if it is of a rarity tier-appropriate for you.
Tier 1 - Uncommon
Tier 2 - Rare, Uncommon
Tier 3 - Very Rare, Rare, Uncommon
Tier 4 - Legendary, Very Rare, Rare, Uncommon
Factions
The faction agent background is not required to be a member of a faction.
The faction agent background is added as a requirement to reach rank 5 in a faction
The faction agent background is required to make purchases from a faction
DM Rewards
DMing for an hour gives you the following:
1 checkpoint
2.5 downtime days
The gold received depends on the character's tier whom it is applied to.
T1: 50 gold
T2: 190 gold
T3: 400 gold
T4: 840 gold
DM Quests
The following quests are altered as follows:
Ritual of Divination - .5 points
Ritual of Scrying - .5 points
Deja Vu - 1/2/3 points, .1 extra point per hour for players
Bounty hunter - 1/.5 points
Preceptor of Oghma - .1 point per participant per hour
Acolyte of Oghma - If out of game, .5 points
Zealot of Oghma - 3 points, 1 point, 2 points for the respective rewards
Level Up! - .1 points X seasons X years
Martyr for the Cause: 1 point for 4 hours, organizer gets 10 points
Adventure Calls: Double DM Rewards, except DT, plus renown
Slot 0: Double DM Rewards, plus Renown
Fanged DM equivalent: 1 point
Rotting DM Equivalent: 2 points
Scaled Dm Equivalent: 4 points
Withered Dm Equivalent: 4 points
Jungle Guide Equivalent: 1 point
Acererak's Harbinger Equivalent: 8 points